Wednesday, August 31, 2016

Project Blaze running at 60FPS on Sega Saturn

Starting to do some effects on Sega Saturn.



On this video I'm starting to develop some effects for Sega Saturn. In this case I'm starting with a basic rain. Everything written from scratch in C langauge to put in our engine.

Nesse vídeo eu estou começando a desenvolver alguns efeitos para Sega Saturn. Neste caso, Eu estou começando com uma chuva basica. Tudo escrito do zero na linguagem C para colocar no nosso motor.

https://www.titangamestudios.com

https://www.facebook.com/titangamestudio/

Friday, August 26, 2016

ENTREVISTA SOBRE O PROJETO TITAN GAME STUDIOS

On this week the WebSite "Terminal de informação" made an interview with us to talk more about Project Blaze.

Nesta semana, o WebSite "Terminal de informação" fez uma entrevista com a gente para falar mais sobre o Project Blaze.

https://terminaldeinformacao.com/2016/08/26/entrevista-luiz-nai/

When SEGA songs meet Metal: Interview with MegaDriver.

I have the pleasure to interview Nino from the band Megadriver, check it out.

Eu tive o prazer de entrevistar o Nino da banda Megadriver, venha conferir.



http://www.seganerds.com/2016/08/26/when-sega-songs-meet-metal-interview-with-megadriver/

Thursday, August 25, 2016

Matéria sobre o nosso jogo na Epic Play Brasil.

Project Blaze: equipe brasileira cria interatividade entre Sega Saturn, Dreamcast e Smartphones



http://epicplay.com.br/project-blaze-equipe-brasileira-cria-interatividade-entre-sega-saturn-dreamcast-e-smartphones/

COMMUNICATION BETWEEN SEGA SATURN AND SMARTPHONE, IMPROVING GRAPHICS, DREAMCAST AND TALKING ABOUT OUR DREAM.



It’s been almost a month since we announced Project Blaze, we got very surprised with everyone’s reaction, in less than one month our FaceBook Page has more than 1400 likes and we received a lot of messages. We are really grateful for all the support.

So it’s our responsibility to keep everyone updated about how our project is going, and today we have exciting news.

English:https://titangamestudios.com/2016/08/21/communication-between-sega-saturn-and-smartphone-improving-graphics-dreamcast-and-talking-about-our-dream/

Já se passou quase um mês desde que anunciamos Projeto Blaze, ficamos muito surpresos com a reação de todo mundo, em menos de um mês a nossa página no Facebook tem mais de 1400 likes e recebemos um monte de mensagens. Estamos muito gratos por todo o apoio.

Por isso, é nossa responsabilidade manter todos atualizados sobre como vai o nosso projeto, e hoje temos notícia bem empolgantes.

Português:https://titangamestudios.com/2016/08/21/comunicacao-entre-sega-saturn-e-smartphone-melhorando-graficos-dreamcast-e-falando-sobre-o-nosso-sonho/

Street Fighter II for Master System made possible because of a joke

On this article I talk how Street Fighter II for Master System was made possible because of a joke.

Nesse artigo eu falo como Street Fighter II para Master System foi feito possivelmente por causa de uma brincadeira.



http://www.seganerds.com/2016/08/19/street-fighter-ii-for-master-system-made-possible-because-of-a-joke/

Unreleased Tomb Raider for Genesis, Duke Nukem 3D and other secrets behind TecToy ( EXCLUSIVE Interview).

I had the pleasure to make an interview with the main Designer of Duke Nuken 3D for Sega Genesis Daniel Trevisan.

Eu tive o prazer de fazer uma entrevista com o Designer principal de Duke Nuken 3D para Mega Drive Daniel Trevisan.



http://www.seganerds.com/2016/08/19/unreleased-tomb-raider-for-genesis-duke-nukem-3d-and-other-secrets-behind-tectoy-exclusive-interview/

Sunday, August 7, 2016

The secret behind Duke Nukem 3D for Sega Genesis



It was the first article I wrote taking a little bit of what happened on the Brazilian game scene to the world. :)

Esse foi o primeiro artigo que eu escrevi levando um pouco do que aconteceu no cenário de games do Brasil para fora. :)

http://www.seganerds.com/2016/08/07/the-secret-behind-duke-nukem-3d-for-sega-genesis/

The future looks bright for Saturn and Dreamcast

On this article I talk about 2 platforms that were released in the 90's and still are making history with the help of the indie developers.

Nesse artigo eu falo de 2 plataformas que foram lançadas nos anos 90 e ainda estão fazendo historia com ajuda dos indies developers.



http://www.seganerds.com/2016/08/02/the-future-looks-bright-for-saturn-and-dreamcast/