tag:blogger.com,1999:blog-9047358426128957102024-03-05T23:33:21.421-08:00Luiz Nai - Design,Games and Programming.Luiz Nai - Design,Games and Programming.Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.comBlogger99125tag:blogger.com,1999:blog-904735842612895710.post-41064216957520923362017-06-08T11:05:00.002-07:002017-06-08T11:05:57.069-07:00Unboxing the new TecToy Mega Drive<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWZ3BYkyxg30sC__g97vepdxCPiDT2z-qwwvcKoUESCYZY-NEEx0Zcct1LpdcK7dkk0dIjmsfyc-J6eK2IFbLqLenASxonMfAIBZAvdQugWOd_EDW2utC9RkIVYIvjFOzA60_aMixkObg/s1600/20170602_220412.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWZ3BYkyxg30sC__g97vepdxCPiDT2z-qwwvcKoUESCYZY-NEEx0Zcct1LpdcK7dkk0dIjmsfyc-J6eK2IFbLqLenASxonMfAIBZAvdQugWOd_EDW2utC9RkIVYIvjFOzA60_aMixkObg/s400/20170602_220412.jpg" width="400" height="300" data-original-width="1228" data-original-height="921" /></a></div>
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Unboxing the new Mega Drive Tectoy/Fazendo o unbox do novo Mega Drive da TecToy.
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<a href="http://www.seganerds.com/2017/06/07/unboxing-the-new-tectoy-mega-drive/">http://www.seganerds.com/2017/06/07/unboxing-the-new-tectoy-mega-drive/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com2tag:blogger.com,1999:blog-904735842612895710.post-38641814315497966112017-06-08T11:03:00.002-07:002017-06-08T11:03:36.665-07:00Interview: Dream IDE Reborn – giving dead Dreamcasts new life<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdRgls-ZqujY4yBiO5PyG5YwcAXDp0ewiimRLl_G_DWsCiHPpWxjex0GoumTFTvWVHgtFlJMjt9S7Zj_CUNqGrDYUQ6jlG2DpSXT91dUxdnJyO0MZhA9RKHRolM_XJhf1F2FHGYmjBtXk/s1600/Dream_IDE_Reborn_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdRgls-ZqujY4yBiO5PyG5YwcAXDp0ewiimRLl_G_DWsCiHPpWxjex0GoumTFTvWVHgtFlJMjt9S7Zj_CUNqGrDYUQ6jlG2DpSXT91dUxdnJyO0MZhA9RKHRolM_XJhf1F2FHGYmjBtXk/s400/Dream_IDE_Reborn_3.jpg" width="400" height="200" data-original-width="660" data-original-height="330" /></a></div>
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I did an interview with Andrews from the project Dream IDE Reborn/ Eu fiz uma entrevista com Andrews do projeto Dream IDE Reborn.
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<a href="http://www.seganerds.com/2017/05/23/interview-dream-ide-reborn-giving-dead-dreamcasts-new-life/">http://www.seganerds.com/2017/05/23/interview-dream-ide-reborn-giving-dead-dreamcasts-new-life/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-89978842695281678382017-05-23T07:41:00.001-07:002017-05-23T07:41:58.353-07:00Titan IDE – PC Windows.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs2qsaXtiUKj72ZIAwzt-8bV2KbYFlyzX4_jE-tlz850_FCkHNr0kgj3jL20LeKlj1hoh36sc2fU1Cs9gNh8AuaptVpHwrcdU4m3rZVxII3gTMpv6CU9puIpqdjk-lJGnD49bUsA2wMVo/s1600/titan_ide_dc_pc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs2qsaXtiUKj72ZIAwzt-8bV2KbYFlyzX4_jE-tlz850_FCkHNr0kgj3jL20LeKlj1hoh36sc2fU1Cs9gNh8AuaptVpHwrcdU4m3rZVxII3gTMpv6CU9puIpqdjk-lJGnD49bUsA2wMVo/s400/titan_ide_dc_pc.jpg" width="400" height="200" /></a></div>
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[English bellow]
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<b>Português</b>
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Se você pretende fazer um game para Dreamcast e também quer uma versão do mesmo game para PC nós temos boas notícias 🙂
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A Titan IDE agora vem com um template para PC – Windows.
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Praticamente usando o mesmo código com 5% de alterações é possível fazer o mesmo game rodar no Dreamcast e Windows.
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Para isso você vai precisar atualizar o compilador, e dar uma olhada no nosso tutorial que foi atualizado com as instruções de como exportar para PC.
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Link para o tutorial em Português:
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<a href="https://titangamestudios.com/2017/04/22/tutorial-como-fazer-um-game-para-dreamcast-usando-a-titan-ide/">https://titangamestudios.com/2017/04/22/tutorial-como-fazer-um-game-para-dreamcast-usando-a-titan-ide/</a>
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<b>English</b>
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If you plan to make a game for the Dreamcast and also want a version of the same game for PC we have good news 🙂
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The Titan IDE now comes with a template for PC – Windows.
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Practically using the same code with 5% of changes it’s possible to make the same game run on the Dreamcast and Windows.
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For this you will need to update the compiler, and take a look at our tutorial which has been updated with the instructions on how to export to PC.
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Link for the tutorial in English:
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<a href="https://titangamestudios.com/2017/04/22/tutorial-how-to-make-a-dreamcast-game-using-the-titan-ide/">https://titangamestudios.com/2017/04/22/tutorial-how-to-make-a-dreamcast-game-using-the-titan-ide/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-37672803804326654262017-05-09T07:22:00.002-07:002017-05-09T07:22:44.970-07:00New updates for Titan IDE/Novos updates para Titan IDENew updates for Titan IDE.
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If you already have the engine installed just download this rar, extract it and replace the folders:
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<a href="www.titanide.kinghost.net/Dreamcast/new_updates.rar">www.titanide.kinghost.net/Dreamcast/new_updates.rar</a>
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If you are starting now just follow the tutorial:
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<a href="https://titangamestudios.com/2017/04/22/tutorial-how-to-make-a-dreamcast-game-using-the-titan-ide/">https://titangamestudios.com/2017/04/22/tutorial-how-to-make-a-dreamcast-game-using-the-titan-ide/</a>
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Novos updates para Titan IDE.
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Se você já tem o motor instalado apenas baixe este rar, extraia ele e então substitua as pastas:
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<a href="www.titanide.kinghost.net/Dreamcast/new_updates.rar">www.titanide.kinghost.net/Dreamcast/new_updates.rar</a>
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Se você está começando agora apenas siga o tutorial:
<a href="https://titangamestudios.com/2017/04/22/tutorial-como-fazer-um-game-para-dreamcast-usando-a-titan-ide/">https://titangamestudios.com/2017/04/22/tutorial-como-fazer-um-game-para-dreamcast-usando-a-titan-ide/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-21343809284536311972017-04-23T18:05:00.003-07:002017-04-23T18:05:42.836-07:00Titan IDE 0.1 is released.<iframe width="560" height="315" src="https://www.youtube.com/embed/GHFOufRpSQs" frameborder="0" allowfullscreen></iframe>
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My Dreamcast game maker is online. Check the tutorial in English here:
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<a href="https://titangamestudios.com/2017/04/22/tutorial-how-to-make-a-dreamcast-game-using-the-titan-ide/">https://titangamestudios.com/2017/04/22/tutorial-how-to-make-a-dreamcast-game-using-the-titan-ide/</a>
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Meu game maker de Dreamcast esta online. De uma olhada no tutorial em Português aqui:
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<a href="https://titangamestudios.com/2017/04/22/tutorial-como-fazer-um-game-para-dreamcast-usando-a-titan-ide/">https://titangamestudios.com/2017/04/22/tutorial-como-fazer-um-game-para-dreamcast-usando-a-titan-ide/</a>
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<br>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-40744817271044137562017-04-23T17:58:00.002-07:002017-04-23T17:58:39.053-07:00Interview: Alexandre Pagano, a Tectoy designer in the ’90s<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivZtcN54PrLLiVATaSJUO07OlCcKKysBtrSOq2E-nUv3WrsQ8dY7nfe1jI6ZDSIAqtfTzZ2GbhP8cXBWhu1T4X0fqdUGRs9c3NT8DnO5_d_2LtHE8930VTdAiBQFLqQiR_FvfHZa1Q-nU/s1600/Interview_with_Alexandre_Pagano_one_of_the_main_TecToy_designers_from_the_90s.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivZtcN54PrLLiVATaSJUO07OlCcKKysBtrSOq2E-nUv3WrsQ8dY7nfe1jI6ZDSIAqtfTzZ2GbhP8cXBWhu1T4X0fqdUGRs9c3NT8DnO5_d_2LtHE8930VTdAiBQFLqQiR_FvfHZa1Q-nU/s400/Interview_with_Alexandre_Pagano_one_of_the_main_TecToy_designers_from_the_90s.jpg" width="400" height="200" /></a></div>
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I did an interview with Alexandre Pagano (TecToy 91-96), one of the company’s great people and developers.
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Eu fiz uma entrevista com Alexandre Pagano (TecToy 91-96), uma das maiores pessoas e desenvolvedores da empresa.
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<a href="http://www.seganerds.com/2017/04/07/interview-alexandre-pagano-a-tectoy-designer-in-the-90s/">http://www.seganerds.com/2017/04/07/interview-alexandre-pagano-a-tectoy-designer-in-the-90s/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-41200684489177279042017-03-27T06:54:00.000-07:002017-03-27T06:54:43.584-07:00Entrevista para a TecToy<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwx4okobuOeuM2OhgVPBSXJW2Hu_EhrXnXRus_opphkrBXLkivgqL0Ry2pf15zqHLdUKEZrUUfmMjZRaGbFEDRY6zdI1Z7U3euvWtViM_DHeP57blyn-guDTSWtsOta9UFSkZMspRjHK8/s1600/BICBgPP.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwx4okobuOeuM2OhgVPBSXJW2Hu_EhrXnXRus_opphkrBXLkivgqL0Ry2pf15zqHLdUKEZrUUfmMjZRaGbFEDRY6zdI1Z7U3euvWtViM_DHeP57blyn-guDTSWtsOta9UFSkZMspRjHK8/s320/BICBgPP.png" width="320" height="103" /></a></div>
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A TecToy foi a empresa que marcou a minha infância com o Master System e o Mega Drive. Me sinto honrado e emocionado de ter o meu projeto no blog oficial deles.
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Muito Obrigado.
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<a href="http://blogtectoy.com.br/entrevista-luiz-nai-do-estudio-indie-brasileiro-titan-game-studios-que-aposta-nos-consoles-da-sega/">http://blogtectoy.com.br/entrevista-luiz-nai-do-estudio-indie-brasileiro-titan-game-studios-que-aposta-nos-consoles-da-sega/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-74687600070812904762017-01-29T03:46:00.002-08:002017-01-29T03:47:11.014-08:00Could add-on peripherals have increased the Dreamcast’s power?Novo artigo que escrevi, uma teoria sobre o Sega Dreamcast./On this article I wrote, a theory about the Sega Dreamcast.
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilqu48fE3IWQnWD4dKinRvKfE3SmmBF_9_bKq2eCGfmln3CBezAbAwQoARYt4VgXxGI9VChU_W88hzA1GTTOkRKx6DzptGhfyl8I4mr5eJvpuj_CvL1UmGz9UPPU7roYBg4uQeUEYy_9o/s1600/Would_the_Dreamcast_have_add_ons_to_increase_its_power.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilqu48fE3IWQnWD4dKinRvKfE3SmmBF_9_bKq2eCGfmln3CBezAbAwQoARYt4VgXxGI9VChU_W88hzA1GTTOkRKx6DzptGhfyl8I4mr5eJvpuj_CvL1UmGz9UPPU7roYBg4uQeUEYy_9o/s400/Would_the_Dreamcast_have_add_ons_to_increase_its_power.jpg" width="400" height="200" /></a></div>
<a href="http://www.seganerds.com/2017/01/27/could-add-on-peripherals-have-increased-the-dreamcasts-power/">http://www.seganerds.com/2017/01/27/could-add-on-peripherals-have-increased-the-dreamcasts-power/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-7530216367900525222017-01-17T20:30:00.001-08:002017-01-17T20:30:09.771-08:00(Testing) Survival Code - Dreamcast - Beta Demo<iframe width="560" height="315" src="https://www.youtube.com/embed/-HLwGxemEf4" frameborder="0" allowfullscreen></iframe>
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<b>(English)</b>
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(Testing) Survival Code - Dreamcast - Beta Demo:
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- Menu
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- Level Design
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- Enemies
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- Soundtrack for menu
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Next steps to add:
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- Soundtrack for stage 1
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- Video to tell the plot
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- Boss
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- Items
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- Improve animation and graphics
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<b>(Portugues)</b>
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(Testando) Survival Code - Dreamcast - Demonstração Beta:
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- Menu
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- Design de Level
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- Inimigos
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- Trilha sonora para o menu
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Próximas etapas para adicionar:
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- Trilha sonora para o estágio 1
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- Vídeo para contar a trama
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- Boss
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- itens
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- Melhorar animação e gráficos
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<a href="https://titangamestudios.com/">https://titangamestudios.com/</a>
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<a href="https://www.facebook.com/titangamestudio/">https://www.facebook.com/titangamestudio/</a>
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<a href="https://twitter.com/TitanGStudios">https://twitter.com/TitanGStudios</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-84700694590111575352016-12-31T10:30:00.001-08:002016-12-31T10:30:17.901-08:00My first test for Mega Drive/Genesis. <iframe width="560" height="315" src="https://www.youtube.com/embed/OEY3_iY8hTo" frameborder="0" allowfullscreen></iframe>
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<br>This is the result of one week studying the Mega Drive! This is harder than I expected, so I think I'll make a simple game for Mega Drive while I'm working on Survival Code for the Sega Saturn and Dreamcast. I think 2017 will be a great year!
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Este é o resultado de uma semana estudando o Mega Drive! é mais difícil do que eu esperava, então eu acho que vou fazer um jogo simples para o Mega Drive enquanto estou trabalhando no Survival Code para o Sega Saturn e Dreamcast. Acho que 2017 será um grande ano!Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-90901078847359016142016-12-25T22:22:00.001-08:002016-12-25T22:22:10.487-08:00We played the new Dreamcast shooter In the Line of Fire<iframe width="560" height="315" src="https://www.youtube.com/embed/5NnsdMA2m7o" frameborder="0" allowfullscreen></iframe>
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Kickstarter: <a href="https://www.kickstarter.com/projects/620660310/in-the-line-of-fire">https://www.kickstarter.com/projects/620660310/in-the-line-of-fire</a>
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For more information: <a href="http://www.seganerds.com/2016/12/24/we-played-the-new-dreamcast-shooter-in-the-line-of-fire/">http://www.seganerds.com/2016/12/24/we-played-the-new-dreamcast-shooter-in-the-line-of-fire/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-24606614364657439162016-12-25T22:19:00.002-08:002016-12-25T22:19:34.512-08:00Survival Code on the Genesis/Mega Drive???<iframe width="560" height="315" src="https://www.youtube.com/embed/zE2yrNY6uKo" frameborder="0" allowfullscreen></iframe>
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Is Survival Code coming to the Mega Drive/Sega Genesis as well???
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O Survival Code está chegando ao Mega Drive também???Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-33233324792862027352016-12-20T10:44:00.002-08:002016-12-20T10:51:32.104-08:00Mini Shenmue RPG – Sega Saturn<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5aYDHd5555mIGiHanhthivdf0oxPalq2-1r7_a0NUS5j7-hMGGzXoUalpM-Bxle2CpwPWT8Me2zgdm1gPWjsQqaA9NhG5ebnLDMvt_w44XlvZC5Vkjb1g_BDnNJgYI0o0lPErwvuvnJM/s1600/shenmue_rpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5aYDHd5555mIGiHanhthivdf0oxPalq2-1r7_a0NUS5j7-hMGGzXoUalpM-Bxle2CpwPWT8Me2zgdm1gPWjsQqaA9NhG5ebnLDMvt_w44XlvZC5Vkjb1g_BDnNJgYI0o0lPErwvuvnJM/s400/shenmue_rpg.jpg" width="400" height="293" /></a></div>
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Mini Shenmue RPG for Sega Saturn is a tribute by Titan Game Studios and Poking Life Studio to celebrate the friendship and the journey to make Shenmue 3 a reality.
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Mini Shenmue RPG para Sega Saturn é um tributo do Titan Game Studios e Poking Life Studio para celebrar a amizade e a jornada para fazer de Shenmue 3 uma realidade.
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<iframe width="560" height="315" src="https://www.youtube.com/embed/LA1YbNinxdg" frameborder="0" allowfullscreen></iframe>
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<a href="https://titangamestudios.com/2016/12/20/mini-shenmue-rpg-sega-saturn/">https://titangamestudios.com/2016/12/20/mini-shenmue-rpg-sega-saturn/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-55107628677358238832016-12-17T08:18:00.003-08:002016-12-17T08:24:11.522-08:00Survival Code: Tech Demo running on the Sega Saturn and Dreamcast.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjbbkO1MBKOa2EqFy9OuXqdPWORd56YP7Lahb5mJfKuIsd7WUUxjgFi_P24o8txzHv3vy1va9A9kKYKCNH1bTtA_NfcwtZKCaWff4gcGerwhu1uP9hfSOKrB5kA3zili2gN14U4yNIaEw/s1600/WhatsApp+Image+2016-12-18+at+2.10.13+AM.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjbbkO1MBKOa2EqFy9OuXqdPWORd56YP7Lahb5mJfKuIsd7WUUxjgFi_P24o8txzHv3vy1va9A9kKYKCNH1bTtA_NfcwtZKCaWff4gcGerwhu1uP9hfSOKrB5kA3zili2gN14U4yNIaEw/s400/WhatsApp+Image+2016-12-18+at+2.10.13+AM.jpeg" width="400" height="300" /></a></div>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/m29_lHub2Og" frameborder="0" allowfullscreen></iframe>
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<b>English:</b>
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<br>
Finally I have a video of a small tech demo running on the Sega Saturn and Dreamcast.
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As shown in the previous in the previous video I finally finished a tool to make easier the process(https://youtu.be/uq6WHCx8hQ0) and now I’m making the last tests in the engine before I start the development of the game.
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For this year this is everything I will show about Survival Code however I still have a surprise for the Sega Saturn fans for this Christmas stay tuned next week🙂
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<br>
<b>Português:</b>
<br>
<br>
Finalmente eu tenho um vídeo de uma pequena tech demo funcionando no Sega Saturn e no Dreamcast.
<br>
<br>
Como eu mostrei no vídeo anterior eu finalmente terminei uma ferramenta para facilitar o processo (https://youtu.be/uq6WHCx8hQ0) e agora estou fazendo os últimos testes no motor antes de iniciar o desenvolvimento do game.
<br>
<br>
Para este ano isso é tudo o que vou mostrar sobre o Survival Code, no entanto, ainda tenho uma surpresa para os fãs de Sega Saturn para este Natal, fique ligado na próxima semana🙂
<br>
<br>
<b>Titan Game Studios:</b>
<br>
<br>
<a href="https://titangamestudios.com/">https://titangamestudios.com/</a>
<br>
<br>
<a href="https://www.facebook.com/titangamestudio/">https://www.facebook.com/titangamestudio/</a>
<br>
<br>
<a href="https://twitter.com/TitanGStudios">https://twitter.com/TitanGStudios</a>
<br>
<br>
<a href="https://www.youtube.com/channel/UCu6G532pJdPESNsilNwQH0A">https://www.youtube.com/channel/UCu6G532pJdPESNsilNwQH0A</a>
<br>
<br>
<b>Luiz Nai:</b>
<br>
<br>
<a href="http://luiznai.blogspot.com.br/">http://luiznai.blogspot.com.br/</a>
<br>
<br>
<a href="https://www.youtube.com/channel/UC2zQbOq-QIV2EwmDpab0mdQ">https://www.youtube.com/channel/UC2zQbOq-QIV2EwmDpab0mdQ</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-72820559281545624492016-12-13T22:47:00.002-08:002016-12-13T22:49:08.193-08:007 Dreamcast curiosities nobody talks about!I wrote about 7 Dreamcast facts nobody talks about/Eu escrevi 7 fatos sobre o Dreamcast que ninguem fala.
<br>
<br>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2WWLKowCRHjhhxhmJyN67Yfo5RsUZYkLnt4Qo8Rz_qNAcbkjXbbQcnfufGtkzPC0rfTIBeqgGXEwGF_U9T0Vq_xOANtFczdaluJqNlrpbnmHZIoW5gZmf1kQRN8UA_WcECMXhnaUpT6g/s1600/7_Dreamcast_curiosities_nobody_talks_about-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2WWLKowCRHjhhxhmJyN67Yfo5RsUZYkLnt4Qo8Rz_qNAcbkjXbbQcnfufGtkzPC0rfTIBeqgGXEwGF_U9T0Vq_xOANtFczdaluJqNlrpbnmHZIoW5gZmf1kQRN8UA_WcECMXhnaUpT6g/s400/7_Dreamcast_curiosities_nobody_talks_about-1.jpg" width="400" height="200" /></a></div>
<br>
<br>
<a href="http://www.seganerds.com/2016/12/12/7-dreamcast-curiosities-nobody-talks-about/">http://www.seganerds.com/2016/12/12/7-dreamcast-curiosities-nobody-talks-about/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-25169706583270201832016-12-13T11:17:00.000-08:002016-12-13T11:17:03.385-08:00Sega Saturn/Dreamcast - Engine <iframe width="560" height="315" src="https://www.youtube.com/embed/gqtUsAMKKGQ" frameborder="0" allowfullscreen></iframe>
<br>
<br>
<b>English:</b>
<br>
<br>
6 Months ago I started studying the hardware of the Sega Saturn and Dreamcast. Since then I've been working on build an engine where would be possible to make a game for both platforms.
<br>
<br>
Thanks to Johannes who created the libraries in C to access the Sega Saturn hardware and all the community who worked hard to make KallistiOS a good environment for the Dreamcast I was able to create a engine in C where I can make a game for both consoles.
<br>
<br>
Features of the engine:
<br>
<br>
- Draw maps and export for Sega Saturn and Dreamcast;
<br>
- Draw for the Dreamcast VMU;
<br>
- SpriteSheet generator;
<br>
- Integration with Notepad++ for coding;
<br>
- Integration with Dreamcast/Sega Saturn emulators;
<br>
- Compiling and generating the files in windows;
<br>
- Tool to export sounds in the correct format for Dreamcast/Sega Saturn.
<br>
<br>
Now that my tool is ready, I'll have total focus on my game: Survival Code!
<br>
<br>
Just one more thing: I want to add support to the Sega Genesis/Mega Drive in the future ;)
<br>
<br>
<b>Português:</b>
<br>
<br>
6 meses atrás eu comecei a estudar o hardware do Sega Saturn e do Dreamcast. Desde então eu tenho trabalhado em construir um motor onde seria possível fazer um jogo para ambas as plataformas.
<br>
<br>
Graças ao Johannes que criou as bibliotecas em C para acessar o hardware do Sega Saturn e toda a comunidade que trabalhou duro para fazer KallistiOS um bom ambiente para o Dreamcast eu fui capaz de criar um motor em C onde eu posso fazer um jogo para ambos os consoles.
<br>
<br>
Características do motor:
<br>
<br>
- Desenho de mapas e exportação para Sega Saturn e Dreamcast;
<br>
- Desenhar para o VMU do Dreamcast ;
<br>
- Gerador de SpriteSheet;
<br>
- Integração com o Notepad ++ para codificação;
<br>
- Integração com os emuladores Dreamcast / Sega Saturn;
<br>
- Compilando e gerando os arquivos no windows;
<br>
- Ferramenta para exportar sons no formato correto para Dreamcast / Sega Saturn.
<br>
<br>
Agora que minha ferramenta está pronta, vou ter foco total no meu jogo: Survival Code!
<br>
<br>
Só mais uma coisa: eu quero adicionar suporte ao Sega Genesis / Mega Drive no futuro ;)Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-4381564667337785762016-12-11T13:08:00.000-08:002016-12-11T13:10:36.909-08:00IDE: Specifying which pixels are wall.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxk7LZ4B_InFTqSY9FKJnVsH3mVCAOFc0rq8hpyLQZkjxhOaVlML1aSs1aAYGpVo3CpirfOCwLW6hq_o9hAuqavMlUsfdS4DxZKfZrnhnT2NH71PujYER81DdO8t-wwNlInKj353eV3CA/s1600/Saturn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxk7LZ4B_InFTqSY9FKJnVsH3mVCAOFc0rq8hpyLQZkjxhOaVlML1aSs1aAYGpVo3CpirfOCwLW6hq_o9hAuqavMlUsfdS4DxZKfZrnhnT2NH71PujYER81DdO8t-wwNlInKj353eV3CA/s400/Saturn.jpg" width="400" height="236" /></a></div>
<br>
<br>
Now with the right button of the mouse is possible to set which pixels are wall, leaving those pixels highlighted in green. This is only needed for the Sega Saturn version, the Dreamcast version detect automatically when there is some collision.
<br>
<br>
Agora, com o botão direito do mouse é possível definir quais pixels são parede, deixando esses pixels destacados em verde. Isso só é necessário para a versão do Sega Saturn, a versão de Dreamcast detecta automaticamente quando há alguma colisão.Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-84763082389857987502016-12-10T17:49:00.000-08:002016-12-10T18:03:32.497-08:00New updates for the engine and the IDE.In the last two days I made good progress, for the engine and the IDE.
<br>
<br>
<b>Dreamcast Version:</b>
<br>
<br>
- Frame Rate fixed.
<br>
- Keyboard support added.
<br>
- Detecting if the Dreamcast is using VGA Box or RGB.
<br>
<br>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcZDMtQc0omZfNQUFRt2x-NoBqzA5QAdXNt23CeVVHj-SMfwSEJWJK9hA3wVWEPvtDgLL7u8vj1NUJhZnsYP2_5YGUOqWUPVoGvmD1qSaBDOxJjqLy6xOOPSrjAbLodR2NIsYZGppVOPM/s1600/15391436_1288365371185004_1094571163377088063_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcZDMtQc0omZfNQUFRt2x-NoBqzA5QAdXNt23CeVVHj-SMfwSEJWJK9hA3wVWEPvtDgLL7u8vj1NUJhZnsYP2_5YGUOqWUPVoGvmD1qSaBDOxJjqLy6xOOPSrjAbLodR2NIsYZGppVOPM/s400/15391436_1288365371185004_1094571163377088063_o.jpg" width="400" height="300" /></a></div>
<br>
<br>
<b>Sega Saturn Version:</b>
<br>
<br>
- Support for multiple sounds.
<br>
<br>
<b>IDE:</b>
<br>
<br>
- Tool to export audio in MP3 and Wav for the Dreamcast and Sega Saturn.
<br>
- Level editor support for Sega Saturn(Now you draw just once and export for both consoles).
<br>
<br>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYeerrUbApwC_U7m6PUbnup1FKQNUusGqL8vqTay9I5NeHA3FgmurTxZyZA5_MAmbcX7dzQAyJ1GlT1KQpenCduHFzVEscJ6Sx3X9DFoRJOQlZswm6LGpcvvRzQkX382_kEL-BKB0V0XE/s1600/maps.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYeerrUbApwC_U7m6PUbnup1FKQNUusGqL8vqTay9I5NeHA3FgmurTxZyZA5_MAmbcX7dzQAyJ1GlT1KQpenCduHFzVEscJ6Sx3X9DFoRJOQlZswm6LGpcvvRzQkX382_kEL-BKB0V0XE/s400/maps.jpg" width="400" height="225" /></a></div>
Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-5445915933780877242016-12-10T07:01:00.002-08:002016-12-10T07:01:50.565-08:00TecToy’s CEO confirms new Genesis carts will be produced, possible other products<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiehOvS_-9WVQfB2GcpP61cwzmOCnPeuvGxiNYNt_yolx27PA-0RuJFbPwTZjNyY086aauUJ-FjRtcT0rvt6rlgzzGjKHxogD-kd6WzKHJqz5BhKIx1VLKsPm-0wM6WRCAIiBZExBdwd_o/s1600/TecToy_confirms_new_cartridges_will_be_produced_and_maybe_a_new_original_Master_System_and_other_Sega_Products.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiehOvS_-9WVQfB2GcpP61cwzmOCnPeuvGxiNYNt_yolx27PA-0RuJFbPwTZjNyY086aauUJ-FjRtcT0rvt6rlgzzGjKHxogD-kd6WzKHJqz5BhKIx1VLKsPm-0wM6WRCAIiBZExBdwd_o/s400/TecToy_confirms_new_cartridges_will_be_produced_and_maybe_a_new_original_Master_System_and_other_Sega_Products.png" width="400" height="200" /></a></div>
<br>
<br>
<a href="http://www.seganerds.com/2016/12/09/tectoys-ceo-confirms-new-genesis-carts-will-be-produced-possible-other-products/">http://www.seganerds.com/2016/12/09/tectoys-ceo-confirms-new-genesis-carts-will-be-produced-possible-other-products/</a>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-39185144979393713872016-12-08T11:05:00.002-08:002016-12-08T11:05:14.304-08:00Engine + Dreamcast <iframe width="560" height="315" src="https://www.youtube.com/embed/nADCTQ7v0vM" frameborder="0" allowfullscreen></iframe>
<br>
<br>
English:
<br>
<br>
Today I made a video to show the tool I'm creating and the game running on the Dreamcast! Just to remember this is just an early test and I have a lot of things to improve!
<br>
<br>
I promise I'll show the Saturn version when I buy some CDs to burn XD
<br>
<br>
Portugues:
<br>
<br>
Hoje eu fiz um vídeo para mostrar a ferramenta que eu estou criando e o jogo executando no dreamcast! Só pra lembrar isso é só um teste e eu tenho um monte de coisas para melhorar!
<br>
<br>
Eu prometo que vou mostrar a versão de Saturn quando eu comprar uns cds para gravar XD<br>
<br>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-28884076865773021992016-11-29T18:28:00.000-08:002016-11-29T18:29:23.508-08:00SpriteSheet generator is done!<b>English:</b>
<br>
<br>
It reads the images from a folder and then display all the images inside the tool. Then I just need to click which images I want in the spritesheet and it generates the spritesheet with the images in the same order I clicked.
<br>
<br>
Now I have a level editor, a tool to draw on the VMU, a spritesheet generator, notepad ++ inside the tool for coding, bootdreams to generate CDI and ISO Maker to export to the DreamShell.
<br>
<br>
Next Step: I'll try to integrate it with ffmpeg then I can import any format of sound and it will export in the correct format for the Dreamcast and Saturn.
<br>
<br>
<b>Português:</b>
<br>
<br>
Ele lê as imagens de uma pasta e exibe todas as imagens dentro da ferramenta. Então eu só preciso clicar em quais imagens eu quero na spritesheet e ele gera a spritesheet com as imagens na mesma ordem que eu cliquei.
<br>
<br>
Agora eu tenho um editor de levels, uma ferramenta para desenhar no VMU, um gerador de spritesheet, notepad ++ dentro da ferramenta para codificação, bootdreams para gerar CDI e ISO Maker para exportar para o DreamShell.
<br>
<br>
Próximo passo: Vou tentar integrá-lo com ffmpeg, então eu posso importar qualquer formato de som e ele irá exportar no formato correto para o Dreamcast e Saturn.
<br>
<br>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoN8w_-c9J2UBq5lKr7W6ZClGHVwH_jOArxpA0nXI-WGMxHjc5BNfgoBH0cpQpeXPVDZNSZd9H3FvJCcQBUBcFD-NsSViP7Kiwbl55JXepGOMCpM19gKe-3D55et_EfoZkHllkQ8SqT3Q/s1600/character.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoN8w_-c9J2UBq5lKr7W6ZClGHVwH_jOArxpA0nXI-WGMxHjc5BNfgoBH0cpQpeXPVDZNSZd9H3FvJCcQBUBcFD-NsSViP7Kiwbl55JXepGOMCpM19gKe-3D55et_EfoZkHllkQ8SqT3Q/s400/character.jpg" width="400" height="239" /></a></div>
<br>
<br>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYCD6f4KxJF-c4qmuYP0_fVTGnpODOJe7gHKgyEAYAlqaR03j9Q_-ASpXu0aTmyvwIHCpIDondH__Vim7p2ZYNGWD_tIBAeYtAYTf7Rab9cYU8-HTY6M3HpuFVOq0EbzLRlUtpqZh_E2E/s1600/character2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYCD6f4KxJF-c4qmuYP0_fVTGnpODOJe7gHKgyEAYAlqaR03j9Q_-ASpXu0aTmyvwIHCpIDondH__Vim7p2ZYNGWD_tIBAeYtAYTf7Rab9cYU8-HTY6M3HpuFVOq0EbzLRlUtpqZh_E2E/s400/character2.jpg" width="400" height="213" /></a></div>
<br>
<br>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3i08Cd9ycLeRzSHINRuTRpaUFOrwEzh106qtuOxRQWOR1ApjbP41I9DWgsq4qRQ9cEMalReXIQz18lCRNBsFfIfjaknlA-6d1kAGtGkKd-3gzuC54K0NCZWc8LahPIff8rX4RcUDXtZk/s1600/character3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3i08Cd9ycLeRzSHINRuTRpaUFOrwEzh106qtuOxRQWOR1ApjbP41I9DWgsq4qRQ9cEMalReXIQz18lCRNBsFfIfjaknlA-6d1kAGtGkKd-3gzuC54K0NCZWc8LahPIff8rX4RcUDXtZk/s400/character3.jpg" width="400" height="225" /></a></div>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-91968302999811900332016-11-28T17:02:00.000-08:002016-11-28T17:02:39.899-08:00VMU support added!My tool to draw on the VMU is ready!
<br>
<br>
Minha ferramenta para desenhar no VMU está pronta!
<br>
<br>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRa937dTKB1_mxdMrLuqiGp805kCt_3gERLFqaQVB3W0XoStygzDAwiILYdza6BjI2bhffvyq77Rc6dxWvS4-3cYJU8HnMsE-sJcUmYeUNJ-ktEJ2unEFzz83XpXI5b9JxTzhsLH_C7w0/s1600/15194449_1270787372942804_7548026732602398933_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRa937dTKB1_mxdMrLuqiGp805kCt_3gERLFqaQVB3W0XoStygzDAwiILYdza6BjI2bhffvyq77Rc6dxWvS4-3cYJU8HnMsE-sJcUmYeUNJ-ktEJ2unEFzz83XpXI5b9JxTzhsLH_C7w0/s400/15194449_1270787372942804_7548026732602398933_o.jpg" width="400" height="300" /></a></div>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-10412879237375893572016-11-28T09:08:00.000-08:002016-11-28T09:16:25.842-08:00Muito mais do que um editor de levels!Quando eu comecei este projeto eu não poderia imaginar que eu iria tão longe.
<br>
<br>
Primeiro eu trabalhei em criar um código de um jogo de plataforma que rodaria no Sega Saturn e no Dreamcast. Então eu comecei a criar meu jogo e percebi que o processo era muito manual e eu precisaria criar uma ferramenta para tornar isso mais fácil.
<br>
<br>
Quando eu criei o editor de levels eu percebi que o processo tinha se tornado tão fácil que eu poderia criar um monte de níveis em poucos dias apenas arrastando e soltando pedaços de sprites. Então eu percebi que se eu pegar mais tempo para colocar mais coisas que me incomodam nesta ferramenta eu realmente posso economizar mais tempo.
<br>
<br>
Então, agora estou trabalhando na criação de outras ferramentas como desenhar no VMU, gerar spritesheets de personagens e também integrar outras ferramentas famosas dentro da minha ferramenta.
<br>
<br>
Por exemplo notepad ++ para codificação, bootdreams para gerar CDIs e ISO Maker para gerar a ISO para o DreamShell.
<br>
<br>
Provavelmente vou passar algumas semanas para terminar esta IDE no entanto vou poupar muito tempo durante o processo de criação do jogo.
<br>
<br>
<b>Editor de levels</b>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPyI_7FblImwuqiRy8fdgyNVibZ8j9TprwiY9nIVqF1Ct16B3Q8dnXZOJBui8jkpsc2jc63tLRm4nZsoOpAZ7pSBROq98wJTYolrATW_WlQpIihRXeqXio5UqscL9qJEXnOdwYN0SDfR0/s1600/file1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPyI_7FblImwuqiRy8fdgyNVibZ8j9TprwiY9nIVqF1Ct16B3Q8dnXZOJBui8jkpsc2jc63tLRm4nZsoOpAZ7pSBROq98wJTYolrATW_WlQpIihRXeqXio5UqscL9qJEXnOdwYN0SDfR0/s400/file1.jpg" width="400" height="237" /></a></div>
<br>
<br>
<b>Exportando o game para CDI ou ISO usando BootDreams ou ISO Maker</b>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkZGW-fDPnH_eqjNGeTlXvp-lWuvnlOFTC5Tz4Z-qcBuiDVMkOKQWingZ8a8yp2vh5Z0-tf63HJc5q5PjzesBO5ntWUcpOmJoL5td2yPSb_ooeFPe2878am-rG5Bz8T1idT-L_8aHn21c/s1600/file2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkZGW-fDPnH_eqjNGeTlXvp-lWuvnlOFTC5Tz4Z-qcBuiDVMkOKQWingZ8a8yp2vh5Z0-tf63HJc5q5PjzesBO5ntWUcpOmJoL5td2yPSb_ooeFPe2878am-rG5Bz8T1idT-L_8aHn21c/s400/file2.jpg" width="400" height="237" /></a></div>
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<b>Agora eu estou trabalhando em uma ferramenta para desenhar no VMU.</b>
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<b>Notepad ++ esta dentro da ferramenta para codificação</b>
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<br>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-62897972193282945542016-11-28T09:02:00.000-08:002016-11-28T09:19:03.484-08:00Much more than a level editor!When I started this project I couldn't imagine how far I would go.
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First I worked on creating a code of a platform game that would fit on the Sega Saturn and the Dreamcast. Then I started creating my game and I realized the process was too manual and I would need to create a tool to make it easier.
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When I created the level editor I realized the process had become so easy that I could create a lot of levels in a few days just dragging and dropping pieces of sprites. Then I realized if I take more time to put more things that bother me on this tool I could really save more time.
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So, now I'm working on creating other tools like draw on the VMU, generate spritesheets of characters and also integrating other famous tools inside my tool.
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For example notepad ++ for coding, bootdreams to generate CDIs and ISO Maker to generate the ISO for the DreamShell.
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Probably I will spend some more weeks to finish this IDE however I'll save a lot of time during the process of creating the game.
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<b>Level Editor</b>
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<b>Exporting the game to CDI or ISO using BootDreams or ISO Maker</b>
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<b>Now I'm working on a tool to draw on the VMU</b>
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<b>Notepad ++ is inside the tool for coding</b>
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<br>Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0tag:blogger.com,1999:blog-904735842612895710.post-46278193378420792222016-11-25T08:01:00.000-08:002016-11-25T08:01:00.253-08:00Adicionando outras funções no editor de level.Além de ser apenas um editor de levels, vou criar uma integração com com um editor de textos (Para fazer a programação) e também adicionar funções de exportar ISO e CDI. Quero levar tanto o jogo quanto a ferramenta para BGS 2017. Tenho muita coisa para fazer, mas os resultados estão vindo bem rápido e o desenvolvimento do game vai ficar muito mais fácil com essa ferramenta.
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<iframe width="560" height="315" src="https://www.youtube.com/embed/h5n-9JkMqj4" frameborder="0" allowfullscreen></iframe> Anonymoushttp://www.blogger.com/profile/08787140002830551165noreply@blogger.com0